vllm-decode-memory/arch_overview.md 15160 chars

Architecture Overview

This document provides an overview of the vLLM architecture.

[TOC]

Entrypoints

vLLM provides a number of entrypoints for interacting with the system. The

following diagram shows the relationship between them.

![Entrypoints Diagram](../assets/design/arch_overview/entrypoints.excalidraw.png)

LLM Class

The LLM class provides the primary Python interface for doing offline inference,

which is interacting with a model without using a separate model inference

server.

Here is a sample of `LLM` class usage:

??? code

```python

from vllm import LLM, SamplingParams

# Define a list of input prompts

prompts = [

"Hello, my name is",

"The capital of France is",

"The largest ocean is",

]

# Define sampling parameters

sampling_params = SamplingParams(temperature=0.8, top_p=0.95)

# Initialize the LLM engine with the OPT-125M model

llm = LLM(model="facebook/opt-125m")

# Generate outputs for the input prompts

outputs = llm.generate(prompts, sampling_params)

# Print the generated outputs

for output in outputs:

prompt = output.prompt

generated_text = output.outputs[0].text

print(f"Prompt: {prompt!r}, Generated text: {generated_text!r}")

```

More API details can be found in the [Offline Inference](../api/README.md#offline-inference) section of the API docs.

The code for the `LLM` class can be found in [vllm/entrypoints/llm.py](../../vllm/entrypoints/llm.py).

Online Serving

The second primary interface to vLLM is via its online server.

This server can be started using the `vllm serve` command.

vllm serve <model>

The code for the `vllm` CLI can be found in [vllm/entrypoints/cli/main.py](../../vllm/entrypoints/cli/main.py).

Sometimes you may see the API server entrypoint used directly instead of via the

`vllm` CLI command. For example:

python -m vllm.entrypoints.openai.api_server --model <model>

!!! warning

`python -m vllm.entrypoints.openai.api_server` is deprecated

and may become unsupported in a future release.

That code can be found in [vllm/entrypoints/openai/api_server.py](../../vllm/entrypoints/openai/api_server.py).

More details on the API server can be found in the [Online Serving](../serving/online_serving/README.md) document.

V1 Process Architecture

vLLM V1 uses a multi-process architecture to separate concerns and maximize throughput. Understanding this architecture is important for properly sizing CPU resources in your deployment. The key processes are:

API Server Process

The API server process handles HTTP requests (e.g., the OpenAI-compatible API), performs input processing (tokenization, multi-modal data loading), and streams results back to clients. It communicates with the engine core process(es) via ZMQ sockets.

By default, there is **1 API server process**, but when data parallelism is used, the API server count automatically scales to match the data parallel size. This can also be manually configured with the `--api-server-count` flag. Each API server connects to **all** engine cores via ZMQ in a many-to-many topology, enabling any API server to route requests to any engine core. Each API server process uses multiple CPU threads for media loading (controlled by `VLLM_MEDIA_LOADING_THREAD_COUNT`, default 8).

The code can be found in [vllm/entrypoints/openai/api_server.py](../../vllm/entrypoints/openai/api_server.py) and [vllm/v1/utils.py](../../vllm/v1/utils.py).

Engine Core Process

The engine core process runs the scheduler, manages KV cache, and coordinates model execution across GPU workers. It runs a busy loop that continuously schedules requests and dispatches work to the GPU workers.

There is **1 engine core process per data parallel rank**. For example, with `--data-parallel-size 4`, there are 4 engine core processes.

The code can be found in [vllm/v1/engine/core.py](../../vllm/v1/engine/core.py) and [vllm/v1/engine/utils.py](../../vllm/v1/engine/utils.py).

GPU Worker Processes

Each GPU is managed by a dedicated worker process. The worker process loads model weights, executes forward passes, and manages GPU memory. Workers communicate with the engine core process that owns them.

There is **1 worker process per GPU**. The total number of GPU worker processes equals `tensor_parallel_size x pipeline_parallel_size` per engine core.

The code can be found in [vllm/v1/executor/multiproc_executor.py](../../vllm/v1/executor/multiproc_executor.py) and [vllm/v1/worker/gpu_worker.py](../../vllm/v1/worker/gpu_worker.py).

DP Coordinator Process (conditional)

When using data parallelism (`--data-parallel-size > 1`), an additional coordinator process manages load balancing across DP ranks and coordinates synchronized forward passes for MoE models.

There is **1 DP coordinator process** (only when data parallelism is enabled).

The code can be found in [vllm/v1/engine/coordinator.py](../../vllm/v1/engine/coordinator.py).

Process Count Summary

For a deployment with `N` GPUs, `TP` tensor parallel size, `DP` data parallel size, and `A` API server count:

| Process Type | Count | Notes |

| - | - | - |

| API Server | `A` (default `DP`) | Handles HTTP requests and input processing |

| Engine Core | `DP` (default 1) | Scheduler and KV cache management |

| GPU Worker | `N` (= `DP x PP x TP`) | One per GPU, executes model forward passes |

| DP Coordinator | 1 if `DP > 1`, else 0 | Load balancing across DP ranks |

| **Total** | **`A + DP + N` (+ 1 if DP > 1)** | |

For example, a typical single-node deployment with 4 GPUs (`vllm serve -tp=4`) has:

- 1 API server + 1 engine core + 4 GPU workers = **6 processes**

<figure markdown="1">

![V1 Process Architecture - TP=4](../assets/design/arch_overview/v1_process_architecture_tp4.png)

</figure>

A data parallel deployment with 8 GPUs (`vllm serve -tp=2 -dp=4`) has:

- 4 API servers + 4 engine cores + 8 GPU workers + 1 DP coordinator = **17 processes**

<figure markdown="1">

![V1 Process Architecture - TP=2, DP=4](../assets/design/arch_overview/v1_process_architecture_tp2_dp4.png)

</figure>

For CPU resource sizing recommendations, see

[CPU Resources for GPU Deployments](../configuration/optimization.md#cpu-resources-for-gpu-deployments).

LLM Engine

The `LLMEngine` and `AsyncLLMEngine` classes are central to the functioning of

the vLLM system, handling model inference and asynchronous request processing.

![LLMEngine Diagram](../assets/design/arch_overview/llm_engine.excalidraw.png)

LLMEngine

The `LLMEngine` class is the core component of the vLLM engine. It is

responsible for receiving requests from clients and generating outputs from the

model. The `LLMEngine` includes input processing, model execution (possibly

distributed across multiple hosts and/or GPUs), scheduling, and output

processing.

- **Input Processing**: Handles tokenization of input text using the specified

tokenizer.

- **Scheduling**: Chooses which requests are processed in each step.

- **Model Execution**: Manages the execution of the language model, including

distributed execution across multiple GPUs.

- **Output Processing**: Processes the outputs generated by the model, decoding the

token IDs from a language model into human-readable text.

The code for `LLMEngine` can be found in [vllm/engine/llm_engine.py](../../vllm/engine/llm_engine.py).

AsyncLLMEngine

The `AsyncLLMEngine` class is an asynchronous wrapper for the `LLMEngine` class.

It uses `asyncio` to create a background loop that continuously processes

incoming requests. The `AsyncLLMEngine` is designed for online serving, where it

can handle multiple concurrent requests and stream outputs to clients.

The OpenAI-compatible API server uses the `AsyncLLMEngine`. There is also a demo

API server that serves as a simpler example in [examples/applications/api_server/server.py](../../examples/applications/api_server/server.py).

The code for `AsyncLLMEngine` can be found in [vllm/engine/async_llm_engine.py](../../vllm/engine/async_llm_engine.py).

Worker

A worker is a process that runs the model inference. vLLM follows the common

practice of using one process to control one accelerator device, such as GPUs.

For example, if we use tensor parallelism of size 2 and pipeline parallelism of

size 2, we will have 4 workers in total. Workers are identified by their

`rank` and `local_rank`. `rank` is used for global orchestration, while

`local_rank` is mainly used for assigning the accelerator device and accessing

local resources such as the file system and shared memory.

Model Runner

Every worker has one model runner object, responsible for loading and running

the model. Much of the model execution logic resides here, such as preparing

input tensors and capturing cudagraphs.

Model

Every model runner object has one model object, which is the actual

`torch.nn.Module` instance. See [huggingface_integration](huggingface_integration.md) for how various

configurations affect the class we ultimately get.

Class Hierarchy

The following figure shows the class hierarchy of vLLM:

![Class Hierarchy](../assets/design/hierarchy.png)

There are several important design choices behind this class hierarchy:

1\. **Extensibility**: All classes in the hierarchy accept a configuration object

containing all the necessary information. The [VllmConfig](https://github.com/vllm-project/vllm/blob/d1c6799b8870e513bf4f2305cbf6cda9fc3d773b/vllm/config.py#L2036)

class is the main configuration object that is passed around. The class

hierarchy is quite deep, and every class needs to read the configuration it is

interested in. By encapsulating all configurations in one object, we can easily

pass the configuration object around and access the configuration we need.

Suppose we want to add a new feature (this is often the case given how fast the

field of LLM inference is evolving) that only touches the model runner. We will

have to add a new configuration option in the `VllmConfig` class. Since we pass

the whole config object around, we only need to add the configuration option to

the `VllmConfig` class, and the model runner can access it directly. We don't

need to change the constructor of the engine, worker, or model class to pass the

new configuration option.

2\. **Uniformity**: The model runner needs a unified interface to create and

initialize the model. vLLM supports more than 50 types of popular open-source

models. Each model has its own initialization logic. If the constructor

signature varies with models, the model runner does not know how to call the

constructor accordingly, without complicated and error-prone inspection logic.

By making the constructor of the model class uniform, the model runner can

easily create and initialize the model without knowing the specific model type.

This is also useful for composing models. Vision-language models often consist

of a vision model and a language model. By making the constructor uniform, we

can easily create a vision model and a language model and compose them into a

vision-language model.

!!! note

To support this change, all vLLM models' signatures have been updated to:

```python

def __init__(self, *, vllm_config: VllmConfig, prefix: str = ""):

```

To avoid accidentally passing incorrect arguments, the constructor is now keyword-only. This ensures that the constructor will raise an error if old configurations are passed. vLLM developers have already made this change for all models within vLLM. For out-of-tree registered models, developers need to update their models, for example by adding shim code to adapt the old constructor signature to the new one:

??? code

```python

class MyOldModel(nn.Module):

def __init__(

self,

config,

cache_config: Optional[CacheConfig] = None,

quant_config: Optional[QuantizationConfig] = None,

lora_config: Optional[LoRAConfig] = None,

prefix: str = "",

) -> None:

...

from vllm.config import VllmConfig

class MyNewModel(MyOldModel):

def __init__(self, *, vllm_config: VllmConfig, prefix: str = ""):

config = vllm_config.model_config.hf_config

cache_config = vllm_config.cache_config

quant_config = vllm_config.quant_config

lora_config = vllm_config.lora_config

super().__init__(config, cache_config, quant_config, lora_config, prefix)

from packaging import version

if version.parse(__version__) >= version.parse("0.6.4"):

MyModel = MyNewModel

else:

MyModel = MyOldModel

```

This way, the model can work with both old and new versions of vLLM.

3\. **Sharding and Quantization at Initialization**: Certain features require

changing the model weights. For example, tensor parallelism needs to shard the

model weights, and quantization needs to quantize the model weights. There are

two possible ways to implement this feature. One way is to change the model

weights after the model is initialized. The other way is to change the model

weights during the model initialization. vLLM chooses the latter. The first

approach is not scalable to large models. Suppose we want to run a 405B model

(with roughly 810GB weights) with 16 H100 80GB GPUs. Ideally, every GPU should

only load 50GB weights. If we change the model weights after the model is

initialized, we need to load the full 810GB weights to every GPU and then shard

the weights, leading to a huge memory overhead. Instead, if we shard the weights

during the model initialization, every layer will only create a shard of the

weights it needs, leading to a much smaller memory overhead. The same idea

applies to quantization. Note that we also add an additional argument `prefix`

to the model's constructor so that the model can initialize itself differently

based on the prefix. This is useful for non-uniform quantization, where

different parts of the model are quantized differently. The `prefix` is

usually an empty string for the top-level model and a string like `"vision"`

or `"language"` for the sub-models. In general, it matches the name of the

module's state dict in the checkpoint file.

One disadvantage of this design is that it is hard to write unit tests for

individual components in vLLM because every component needs to be initialized by

a complete config object. We solve this problem by providing a default

initialization function that creates a default config object with all fields set

to `None`. If the component we want to test only cares about a few fields in

the config object, we can create a default config object and set the fields we

care about. This way, we can test the component in isolation. Note that many

tests in vLLM are end-to-end tests that test the whole system, so this is not a

big problem.

In summary, the complete config object `VllmConfig` can be treated as an

engine-level global state that is shared among all vLLM classes.